Ubisoft cancels six major games amidst major restructuring

Ubisoft Games

French games development company ‘Ubisoft’ has announced a wide-ranging restructuring and has cancelled six games. The company has also delayed several other projects and has completely shut down two major studios.

The changes are part of a broader effort by the company to reshape its development strategy amid tougher competition in the global games market.

Among the cancelled titles is the long-delayed remake of Prince of Persia: The Sands of Time, a project that had already been restarted once. Ubisoft has not named the other cancelled games, though it confirmed that three were new intellectual properties and one was a mobile title. The company said it will now focus more heavily on open-world games and live-service projects.

Delays and studio closures

Ubisoft also confirmed that seven games have been delayed, though it did not provide details. One of these is believed to be an unannounced title expected before the end of the current financial year, widely reported to be a remaster of Assassin’s Creed: Black Flag. This is now expected to launch before March 2027.

As part of the restructuring, Ubisoft Stockholm will close entirely, along with mobile studio Ubisoft Halifax. There will be a massive job loss at other locations, including offices in Abu Dhabi, RedLynx and Massive Entertainment.

In addition, staff will be required to return to office-based work five days a week, with a limited allowance for remote working.

Financial pressure and new structure

Ubisoft’s chief financial officer, Frederick Duguet, said the decisions followed a review of projects in response to a more competitive and selective market. He said the company had chosen to prioritise projects with the strongest chance of success.

The company has also revised its financial outlook, now expecting net bookings of about 1.5 billion euros. Ubisoft said this reflected changes to its release plans and postponed partnership talks.

The overhaul includes a new internal structure, dividing development teams into five “Creative Houses”, each responsible for specific types of games or franchises. Ubisoft says this model is designed to give teams a clearer focus as it navigates a challenging period for the industry.

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